Fizzy & Children
The question still remains how can hybridity facilitate young children’s spontaneous and unstructured play? Fizzy with its unique feature has a great potential to find an answer to this question. The ball can offer a screen free experience that Encourages children to play in a different way.
Fizzy against sedentary behavior
UNICEF’s 2017 report highlights that excessive screen time and social media use are associated with increased sedentary behaviour and reduced physical activity among children. As a potential solution, Fizzy may encourage kids to be more active by drawing them away from screens. We will soon investigate whether and how Fizzy can achieve this by testing it with children aged 4–13.
Fizzy for special education
Kumsal’s graduation project
Fizzy can potentially enhance cognitive functioning by grabbing the attention and focus with its unpredictable movements or being equipped with games encouraging activities such as turn-taking and counting.Â
Needs for realizing this potential
- Building customizable game librariesÂ
- Using IMU data to distinguish user input
- User testing
Fizzy for pediatric rehabilitation
Initial use case being explored in the hospital. Research from Boudewijn Boon
Princes maxima centrum